quinta-feira, 19 de novembro de 2009

HTML 5

No início de 2009 o W3C – consórcio de empresas de tecnologia para levar a Web ao seu máximo potencial – anunciou a primeira especificação do HTML 5. O HTML (Hypertext Markup Language), que é responsável por organizar e formatar as páginas que visitamos na internet, está em sua versão 4.0.1 e continua evoluindo. Após cinco anos de trabalho, esta, ainda, é apenas uma versão de testes do HTML 5 e a versão final está prometida para 2012. Foram feitas grandes alterações, que incluem: novas API’s, entre elas uma para desenvolvimento de gráficos bidimensionais, controle embutido de conteúdo multimídia, aprimoramento do uso off-line, melhoria na depuração de erros, entre outros avanços.
Esta evolução da linguagem padrão para web pode eliminar a necessidade de plug-ins para aplicações multimídia em navegadores. Diversos críticos consideram a tecnologia como um forte concorrente ao Flash do Adobe, Silverlight, da Microsoft, e o recente JavaFX, da Sun. Recentemente, Shantanu Narayen, diretor executivo do Adobe, disse que o Flash não irá perder mercado, porem a versão 5 do HTML já está sendo chamado de “Flash-killer”. Estas tecnologias precisarão se adaptar rapidamente para conseguir manter-se no mercado, tão popular quanto hoje. Na avaliação do co-diretor de ferramentas da Mozilla, Ben Galbraith, as tecnologias viabilizadas pelo HTML 5 como o Canvas para desenhos 2D e o armazenamento de conteúdos no desktop, permitirão que “usemos mais o browser do que nunca”.
Após dez anos sem atualizações, a forma como se escreve páginas na Internet passa por uma boa transformação. O HTML 5 oferece uma experiência web totalmente diferente para usuários e embora exista um longo caminho para ser finalizado, os navegadores mais importantes, como o Opera, Google Chrome, Safari 4, o novo Firefox 3.5 e o Internet Explorer 8 já implementaram partes da linguagem, incluindo tags de vídeo e suporte à tecnologia Canvas.
Com a evolução da linguagem, os navegadores passam da categoria “mostradores de páginas”.

quarta-feira, 18 de novembro de 2009

SPDY: An experimental protocol for a faster web

original post here

Executive summary

As part of the "Let's make the web faster" initiative, we are experimenting with alternative protocols to help reduce the latency of web pages. One of these experiments is SPDY (pronounced "SPeeDY"), an application-layer protocol for transporting content over the web, designed specifically for minimal latency.  In addition to a specification of the protocol, we have developed a SPDY-enabled Google Chrome browser and open-source web server. In lab tests, we have compared the performance of these applications over HTTP and SPDY, and have observed up to 64% reductions in page load times in SPDY. We hope to engage the open source community to contribute ideas, feedback, code, and test results, to make SPDY the next-generation application protocol for a faster web.

Background: web protocols and web latency

Today, HTTP and TCP are the protocols of the web.  TCP is the generic, reliable transport protocol, providing guaranteed delivery, duplicate suppression, in-order delivery, flow control, congestion avoidance and other transport features.  HTTP is the application level protocol providing basic request/response semantics. While we believe that there may be opportunities to improve latency at the transport layer, our initial investigations have focussed on the application layer, HTTP. 


Unfortunately, HTTP was not particularly designed for latency.  Furthermore, the web pages transmitted today are significantly different from web pages 10 years ago such and demand improvements to HTTP that could not have been anticipated when HTTP was developed. The following are some of the features of HTTP that inhibit optimal performance:
  • Single request per connection. Because HTTP can only fetch one resource at a time (HTTP pipelining helps, but still enforces only a FIFO queue), a server delay of 500 ms prevents reuse of the TCP channel for additional requests.  Browsers work around this problem by using multiple connections.  Since 2008, most browsers have finally moved from 2 connections per domain to 6
  • Exclusively client-initiated requests. In HTTP, only the client can initiate a request. Even if the server knows the client needs a resource, it has no mechanism to inform the client and must instead wait to receive a request for the resource from the client.
  • Uncompressed request and response headers. Request headers today vary in size from ~200 bytes to over 2KB.  As applications use more cookies and user agents expand features, typical header sizes of 700-800 bytes is common. For modems or ADSL connections, in which the uplink bandwidth is fairly low, this latency can be significant. Reducing the data in headers could directly improve the serialization latency to send requests.  
  • Redundant headers. In addition, several headers are repeatedly sent across requests on the same channel. However, headers such as the User-Agent, Host, and Accept* are generally static and do not need to be resent.
  • Optional data compression. HTTP uses optional compression encodings for data. Content should always be sent in a compressed format. 

Previous approaches


SPDY is not the only research to make HTTP faster. There have been other proposed solutions to web latency, mostly at the level of the transport or session layer:

  • Stream Control Transmission Protocol (SCTP) -- a transport-layer protocol to replace TCP, which provides multiplexed streams and stream-aware congestion control.
  • HTTP over SCTP -- a proposal for running HTTP over SCTP. Comparison of HTTP Over SCTP and TCP in High Delay Networks describes a research study comparing the performance over both transport protocols.
  • Structured Stream Transport (SST) -- a protocol which invents "structured streams": lightweight, independent streams to be carried over a common transport. It replaces TCP or runs on top of UDP.
  • MUX and SMUX -- intermediate-layer protocols (in between the transport and application layers) that provide multiplexing of streams. They were proposed years ago at the same time as HTTP/1.1. 
These proposals offer solutions to some of the web's latency problems, but not all. The problems inherent in HTTP (compression, prioritization, etc.) should still be fixed, regardless of the underlying transport protocol. In any case, in practical terms, changing the transport is very difficult to deploy. Instead, we believe that there is much low-hanging fruit to be gotten by addressing the shortcomings at the application layer. Such an approach requires minimal changes to existing infrastructure, and (we think) can yield significant performance gains.

Goals for SPDY

The SPDY project defines and implements an application-layer protocol for the web which greatly reduces latency. The high-level goals for SPDY are:
  • To target a 50% reduction in page load time. Our preliminary results have come close to this target (see below).
  • To minimize deployment complexity. SPDY uses TCP as the underlying transport layer, so requires no changes to existing networking infrastructure.  
  • To avoid the need for any changes to content by website authors. The only changes required to support SPDY are in the client user agent and web server applications.
  • To bring together like-minded parties interested in exploring protocols as a way of solving the latency problem. We hope to develop this new protocol in partnership with the open-source community and industry specialists.


Some specific technical goals are:

  • To allow many concurrent HTTP requests to run across a single TCP session.


  • To reduce the bandwidth currently used by HTTP by compressing headers and eliminating unnecessary headers


  • To define a protocol that is easy to implement and server-efficient. We hope to reduce the complexity of HTTP by cutting down on edge cases and defining easily parsed message formats.

  • To make SSL the underlying transport protocol, for better security and compatibility with existing network infrastructure. Although SSL does introduce a latency penalty, we believe that the long-term future of the web depends on a secure network connection. In addition, the use of SSL is necessary to ensure that communication across existing proxies is not broken.  
  • To enable the server to initiate communications with the client and push data to the client whenever possible.


SPDY design and features


SPDY adds a session layer atop of SSL that allows for multiple concurrent, interleaved streams over a single TCP connection.



The usual HTTP GET and POST message formats remain the same; however, SPDY specifies a new framing format for encoding and transmitting the data over the wire.





Streams are bi-directional, i.e. can be initiated by the client and server. 



SPDY aims to achieve lower latency through basic (always enabled) and advanced (optionally enabled) features.

Basic features


  • Multiplexed streams
SPDY allows for unlimited concurrent streams over a single TCP connection. Because requests are interleaved on a single channel, the efficiency of TCP is much higher: fewer network connections need to be made, and fewer, but more densely packed, packets are issued.

  • Request prioritization


    Although unlimited parallel streams solve the serialization problem, they introduce another one: if bandwidth on the channel is constrained, the client may block requests for fear of clogging the channel. To overcome this problem, SPDY implements request priorities: the client can request as many items as it wants from the server, and assign a priority to each request. This prevents the network channel from being congested with non-critical resources when a high priority request is pending


  • HTTP header compression
SPDY compresses request and response HTTP headers, resulting in fewer packets and fewer bytes transmitted.

Advanced features


In addition, SPDY provides an advanced feature, server-initiated streams. Server-initiated streams can be used to deliver content to the client without the client needing to ask for it. This option is configurable by the web developer in two ways:


  • Server push. 
SPDY experiments with an option for servers to push data to clients via the X-Associated-Content header. This header informs the client that the server is pushing a resource to the client before the client has asked for it.  For initial-page downloads (e.g. the first time a user visits a site), this can vastly enhance the user experience.

  • Server hint
Rather than automatically pushing resources to the client, the server uses the X-Subresources header to suggest to the client that it should ask for specific resources, in cases where the server knows in advance of the client that those resources will be needed. However, the server will still wait for the client request before sending the content.  Over slow links, this option can reduce the time it takes for a client to discover it needs a resource by hundreds of milliseconds, and may be better for non-initial page loads.

For technical details, see the SPDY draft protocol specification

SPDY implementation: what we've built

This is what we have built:

  • A high-speed, in-memory server which can serve both HTTP and SPDY responses efficiently, over TCP and SSL. We will be releasing this code as open source in the near future.


  • A modified Google Chrome client which can use HTTP or SPDY, over TCP and SSL. The source code is at http://src.chromium.org/viewvc/chrome/trunk/src/net/flip/. (Note that code currently uses the internal code name of "flip"; this will change in the near future.)


  • A testing and benchmarking infrastructure that verifies pages are replicated with high fidelity. In particular, we ensure that SPDY preserves origin server headers, content encodings, URLs, etc. We will be releasing our testing tools, and instructions for reproducing our results, in the near future.

Preliminary results

With the prototype Google Chrome client and web server that we developed, we ran a number of lab tests to benchmark SPDY performance against that of HTTP.


We downloaded 25 of the "top 100" websites over simulated home network connections, with 1% packet loss. We ran the downloads 10 times for each site, and calculated the average page load time for each site, and across all sites. The results show a speedup over HTTP of 27% - 60% in page load time over plain TCP (without SSL), and 39% - 55% over SSL.


Table 1: Average page load times for top 25 websites


DSL 2 Mbps downlink, 375 kbps uplink
Cable 4 Mbps downlink, 1 Mbps uplink


Average ms
Speedup
Average ms
Speedup
HTTP
3111.916


2348.188


SPDY basic multi-domain* connection / TCP
2242.756
27.93%
1325.46
43.55%
SPDY basic single-domain* connection / TCP
1695.72
45.51%
933.836
60.23%
SPDY single-domain + server push / TCP
1671.28
46.29%
950.764
59.51%
SPDY single-domain + server hint / TCP
1608.928
48.30%
856.356
63.53%
SPDY basic single-domain / SSL
1899.744
38.95%
1099.444
53.18
SPDY single-domain + client prefetch / SSL
1781.864
42.74%
1047.308
55.40%


* In many cases, SPDY can stream all requests over a single connection, regardless of the number of different domains from which requested resources originate. This allows for full parallelization of all downloads. However, in some cases, it is not possible to collapse all domains into a single domain. In this case, SPDY must still open a connection for each domain, incurring some initial RTT overhead for each new connection setup. We ran the tests in both modes: collapsing all domains into a single domain (i.e. one TCP connection); and respecting the actual partitioning of the resources according to the original multiple domains (= one TCP connection per domain). We include the results for both the strict "single-domain" and "multi-domain" tests; we expect real-world results to lie somewhere in the middle.

The role of header compression

Header compression resulted in an ~88% reduction in the size of request headers and an ~85% reduction in the size of response headers. On the lower-bandwidth DSL link, in which the upload link is only 375 Kbps, request header compression in particular, led to significant page load time improvements for certain sites (i.e. those that issued large number of resource requests). We found a reduction of 45 - 1142 ms in page load time simply due to header compression.

The role of packet loss and round-trip time (RTT)

We did a second test run to determine if packet loss rates and round-trip times (RTTs) had an effect on the results. For these tests, we measured only the cable link, but simulated variances in packet loss and RTT. 


We discovered that SPDY's latency savings increased proportionally with increases in packet loss rates, up to a 48% speedup at 2%. (The increases tapered off above the 2% loss rate, and completely disappeared above 2.5%. In the real world, packets loss rates are typically 1-2%, and RTTs average 50-100 ms in the U.S.) The reasons that SPDY does better as packet loss rates increase are several: 
  • SPDY sends ~40% fewer packets than HTTP, which means fewer packets affected by loss.
  • SPDY uses fewer TCP connections, which means few changes to lose the SYN packet. In many TCP implementations, this delay is disproportionately expensive (up to 3 s).
  • SPDY's more efficient use of TCP usually triggers TCP's fast retransmit instead of using retransmit timers. 


We discovered that SPDY's latency savings also increased proportionally with increases in RTTs, up to a 27% speedup at 200 ms. The  The reason that SPDY does better as RTT goes up is because SPDY fetches all requests in parallel. If an HTTP client has 4 connections per domain, and 20 resources to fetch, it would take roughly 5 RTs to fetch all 20 items.  SPDY fetches all 20 resources in one RT.


Table 2: Average page load times for top 25 websites by packet loss rate


Average ms
Speedup
Packet loss rate
HTTP
SPDY basic (TCP)


0%
1152
1016
11.81%
0.5%
1638
1105
32.54%
1%
2060
1200
41.75%
1.5%
2372
1394
41.23%
2%
2904
1537
47.7%
2.5%
3028
1707
43.63%



Table 3: Average page load times for top 25 websites by RTT



Average ms

Speedup
RTT in ms

HTTP

SPDY basic (TCP)



20
1240
1087
12.34%
40
1571
1279
18.59%
60
1909
1526
20.06%
80
2268
1727
23.85%
120
2927
2240
23.47%
160
3650
2772
24.05%
200
4498
3293
26.79%


SPDY next steps: how you can help

Our initial results are promising, but we don't know how well they represent the real world. In addition, there are still areas in which SPDY could improve. In particular:
  • Bandwidth efficiency is still low. Although dialup bandwidth efficiency rate is close to 90%, for high-speed connections efficiency is only about ~32%.
  • SSL poses other latency and deployment challenges. Among these are: the additional RTTs for the SSL handshake; encryption; difficulty of caching for some proxies. We need to do more SSL tuning.
  • Our packet loss results are not conclusive. Although much research on packet-loss has been done, we don't have enough data to build a realistic model model for packet loss on the Web. We need to gather this data to be able to provide more accurate packet loss simulations.
  • SPDY single connection loss recovery sometimes underperforms multiple connections. That is, opening multiple connections is still faster than losing a single connection when the RTT is very high. We need to figure out when it is appropriate for the SPDY client to make a new connection or close an old connection and what effect this may have on servers.
  • The server can implement more intelligence than we have built in so far. We need more research in the areas of server-initiated streams, obtaining client network information for prefetching suggestions, and so on.


To help with these challenges, we encourage you to get involved:

SPDY frequently asked questions



Q: Doesn't HTTP pipelining already solve the latency problem?

A: No. While pipelining does allow for multiple requests to be sent in parallel over a single TCP stream, it is still but a single stream.  Any delays in the processing of anything in the stream (either a long request at the head-of-line or packet loss) will delay the entire stream.  Pipelining has proven difficult to deploy, and because of this remains disabled by default in all of the major browsers.



Q: Is SPDY a replacement for HTTP?

A: No. SPDY replaces some parts of HTTP, but mostly augments it. At the highest level of the application layer, the request-response protocol remains the same. SPDY still uses HTTP methods, headers, and other semantics. But SPDY overrides other parts of the protocol, such as connection management and data transfer formats.


Q: Why did you choose this name?

A: We wanted a name that captures speed. SPDY, pronounced "SPeeDY", captures this and also shows how compression can help improve speed.


Q: Should SPDY change the transport layer?


A: More research should be done to determine if an alternate transport could reduce latency.  However, replacing the transport is a complicated endeavor, and if we can overcome the inefficiencies of TCP and HTTP at the application layer, it is simpler to deploy.


Q: TCP has been time-tested to avoid congestion and network collapse.  Will SPDY break the Internet?

A: No.  SPDY runs atop TCP, and benefits from all of TCP's congestion control algorithms.  Further, HTTP has already changed the way congestion control works on the Internet.  For example, HTTP clients today open up to 6 concurrent connections to a single server; at the same time, some HTTP servers have increased the initial congestion window to 4 packets. Because TCP independently throttles each connection, servers are effectively sending up to 24 packets in an initial burst.  The multiple connections side-step TCP's slow-start. SPDY, by contrast, implements multiple streams over a single connection. 



Q: What about SCTP?


A: SCTP is an interesting potential alternate transport, which offers multiple streams over a single connection. However, again, it requires changing the transport stack, which will make it very difficult to deploy across existing home routers. Also, SCTP alone isn't the silver bullet; application-layer changes still need to be made to efficiently use the channel between the server and client.


Q: What about BEEP?

A: While BEEP is an interesting protocol which offers a similar grab-bag of features, it doesn't focus on reducing the page load time. It is missing a few features that make this possible. Additionally, it uses text-based framing for parts of the protocol instead of binary framing. This is wonderful for a protocol which strives to be as extensible as possible, but offers some interesting security problems as it is more difficult to parse correctly.


quarta-feira, 11 de novembro de 2009

Google's Go: A New Programming Language That's Python Meets C++

Big news for developers out there: Google has just announced the release of a new, open sourced programming language called Go. The company says that Go is experimental, and that it combines the performance and security benefits associated with using a compiled language like C++ with the speed of a dynamic language like Python. Go's official mascot is Gordon the gopher, seen here.
Here's how Google describes Go in its blog post:
Go attempts to combine the development speed of working in a dynamic language like Python with the performance and safety of a compiled language like C or C++. In our experiments with Go to date, typical builds feel instantaneous; even large binaries compile in just a few seconds. And the compiled code runs close to the speed of C. Go is designed to let you move fast.We're hoping Go turns out to be a great language for systems programming with support for multi-processing and a fresh and lightweight take on object-oriented design, with some cool features like true closures and reflection. 


For more details check out Golang.org


To get things started the right way, here's Go's rendition of Hello World!

 
package main

import "fmt"

func main() {
  fmt.Printf("Hello, World\n")
}
 

segunda-feira, 19 de outubro de 2009

Anti-IF campaign



What Is the Anti-IF Campaign?

The objective of the Anti-IF Campaign is to raise awareness of effective use of the Object-Oriented paradigm.

The primary purpose of our campaign is to become aware of the design consequences of using IFs and of control structures in general, applied by following the path of the procedural paradigm in Object Oriented contexts. This greater awareness will enable you to understand how to achieve more effective results in terms of flexibility, comprehensibility, testability, and ability to evolve.

Why Was It Started?

The campaign was Francesco Cirillo’s idea: “Lots of teams want to be agile, but they don’t know the basics for cutting down on code complexity.” Knowing how to use objects lets developers eliminate IFs based on type, those that most often compromise software's flexibility and ability to evolve. Let’s start with these!”

Who Is It For?

  • Developers (Junior and Senior)
  • Business Analysts
  • Project Leaders
  • Software Quality Assurance Team Members

sexta-feira, 16 de outubro de 2009

Sugestão no Washington Post: Use Linux para evitar fraude bancária

O colunista de segurança Brian Krebs do Washington Post, recomendou que os clientes bancários considerem o uso de um LiveCD do Linux no lugar do Windows para acesso ao banco online. Ele conta a história de duas empresas que perderam respectivamente U$100.000 e U$447.000, quando o ladrões armados com malwares no PC de um funcionário das empresas foram capazes de interceptar um log do responsável pelo acesso às contas. Krebs ainda observa que ele não está sozinho em recomendar o uso de máquinas não-Windows para uso do home banking; O Centro de Informações e Análises Financeiras, um grupo da indústria apoiada por alguns dos maiores bancos do mundo, publicou recentemente diretrizes instruindo as empresas a realizar todas as atividades bancárias on-line a partir de uma máquina dedicada a isso rodando Linux. Krebs conclui seu artigo com um link para uma coluna anterior em que ele ensina leitores a usar um LiveCD Linux para acessar suas contas com segurança.

terça-feira, 13 de outubro de 2009

Browsers: uma breve história - Parte III

Macintosh e Windows

Como as especificações de design para páginas web, tornou-se mais preciso e as expectativas dos usuários cresceram, uma outra batalha na guerra dos navegadores web começou. Quanto mais detalhada era uma página web e mais rica a sua funcionalidade, maior era o fosso entre os navegadores. Como se isso não bastasse, existia também diferenças entre as plataformas. Como o Netscape trabalhava no Macintosh, era significativamente diferente de como ele funcionava no Windows. Houve diferenças entre si nos navegadores, mas também nos sistemas. Por exemplo, fontes tendiam a exibir menores em Macs, e maior no Windows (mesmo usando o mesmo browser). Cor tendiam a mostrar mais escura em um PC do que em um Mac. Determinados recursos disponíveis no IE 4.0 no PC talvez não estivesse disponível para usuários de Mac (Ainda que sempre o caminho).

Como podemos enfrentar essa guerra?

A guerra dos navegadores tem sido intensa e frustrante. Todo desenvolvedor web tem histórias de horror sobre a tentativa de tornar nos seus locais de trabalho, os principais navegadores. Nos primeiros dias as linhas de batalha foram divididas e bastante equilibradas. Isso tornou as coisas muito difíceis. O resultado foi que muitas vezes tivemos que desenvolver a um nível inferior, para manter os problemas do navegador para um mínimo. Hoje somos capazes de fazer mais.

O primeiro passo para lidar com questões de compatibilidade de navegadores, é definir claramente qual o navegador que um determinado site irá apoiar. Para nós, quando a utilização de um navegador cair abaixo de 3% já não se deve apoiá-lo ativamente. Isso não significa que um site não funciona em um navegador mais antigo. Significa apenas que não mais será feito testes com esse navegador e, se surgem problemas de exibição, não serão prontamente corrigidos.

Quando formamos nossos padrões baseados nos navegadores mais utilizados, e em 95-97% dos casos os nossos sites ficarão muito bem, isso não ajuda muito quando o nosso cliente ainda está usando um navegador obsoleto. Enquanto nós sempre incluiremos os nossos padrões de compatibilidade do navegador nas nossas propostas, também é uma idéia muito boa fazer uma prospecção de navegadores que eles usam (e talvez mais importante, que navegador usa seu chefe) antes de iniciar um projeto. Caso contrário, você estará enfrentando um problema real para o fim de um projeto quando o cliente chama dizendo que o site parece terrível em seu computador (não o tempo para começar a educá-los sobre questões de compatibilidade do navegador).

Apoio a navegadores mais antigos

Apoiar os navegadores mais utilizados e utilizando os meios mais eficientes de codificação faz sentido para projetos web. No entanto, a decisão de limitar o apoio ao navegador pode não fazer sentido para aquelas pessoas que ainda usam navegadores mais antigos (isto é particularmente problemático se o presidente possa ser uma dessas pessoas). É por isso que é extremamente importante comunicar e discutir as normas de compatibilidade do navegador com o seu cliente antes de iniciar um projeto. Também é uma boa idéia incluir normas de compatibilidade do navegador em qualquer proposta ou no contrato do projeto. E por favor, sempre fazer a pergunta "qual o browser que o presidente da empresa usa?", e talvez qual o navegador que a mãe dele usa também; vai que ele queira mostrar o que os "meninos" da empresa fizeram.

Manuseio com navegadores do futuro

Uma nota a respeito de navegadores do futuro. Podemos incluir o seguinte texto em nossos padrões técnicos "A Xpto não garante a compatibilidade com versões futuras dos vários navegadores. Se novos navegadores não exibem informações com precisão, correções podem ser feitas e, será cobrado homem-hora." Enquanto isto pode parecer óbvio (como você não pode apoiar um navegador que ainda não existe), é uma boa idéia deixar o cliente saber que as futuras versões do navegador pode agir de maneira diferente e teoricamente "quebrar" o site existente.

O que nos reserva o futuro?

Embora as questões de compatibilidade do navegador são de longe a parte mais frustrante no desenvolvimento web, as coisas melhoraram. A boa notícia é que a cada mês que passa, há menos navegadores mais antigos sendo usados. Para nosso grande alívio, a atual tendência dos navegadores é para a compatibilidade cross-browser e aderência aos padrões web já existentes. Esperemos que com menos pressão por novas versões de navegadores para oferecerem recursos novos e originais, os navegadores mais recentes se mantenham em conformidade com as normas existentes. Podemos sonhar, não podemos?

sexta-feira, 2 de outubro de 2009

Celestia 3D Space Simulation Software For Linux / Windows / OS X

celestia-europe-Io-jupiter
Celestia is a real-time visual space simulation astronomy program. It is a cross platform, open source software and released under the GNU General Public License. NASA and ESA have used Celestia in their educational and for interfacing to trajectory analysis software. It allows users to travel through an extensive universe, modeled after reality, at any speed, in any direction and at any time in history. Celestia displays and interacts with objects ranging in scale from artificial satellites to entire galaxies in three dimensions using OpenGL. It is a perfect software for astronomer, educator, student, and teacher for astronomy purpose.

Features

  1. Celestia displays the Hipparcos Catalogue (HIP) of almost 120,000 stars.
  2. Solar and lunar eclipse finder.
  3. Display the orbital paths of planets (including extrasolar planets), dwarf planets, moons, asteroids, comets, artificial satellites, and spacecraft.
  4. Celestia users can travel/fly through the Celestia universe using simple keyboard controls, at any speed from 0.001m/s to millions of light years/s
    Controls allow users to orbit stars, planets, moons and other space objects, track space objects such as spacecraft, asteroids and comets as they fly by, or travel to and/or fly through nebula and irregular, elliptical and spiral galaxies (over 10,000 galaxies included).
  5. Celestia displays such features as detailed atmospheres on planets and moons, planet shine on orbiting satellites, sunsets and sunrises, moving clouds, planetary rings, eclipse and ring shadows etc.
  6. Graphic screen-shots and movies can be captured in classic or HD resolutions (up to 1920x1080) on Windows and Linux platforms.

Packages

You need to install the following packages:

  1. celestia - A real-time visual space simulation
  2. celestia-common - Datafiles for Celestia, a real-time visual space simulation
  3. celestia-glut - A real-time visual space simulation (GLUT frontend)
  4. celestia-gnome - A real-time visual space simulation (GNOME frontend)
  5. celestia-kde - A real-time visual space simulation (KDE frontend)

Install Celestia Under Debian / Ubuntu Linux

Type the following commands:
sudo apt-get update
sudo apt-get install celestia-gnome celestia

How do I start Celestia?

Type the following command at a console (terminal):
$ celestia-gnome &
Alternatively, you can start Celestia in the following ways:

  • Applications menu
  • Choose Education > Celestia
Fig.01: Celestia displaying earth

Fig.01: Celestia displaying earth

Celestia Mouse, Keyboard and Joystick Controls

Celestia allows you to zoom in / out and rotate various objects from star to spacecraft using a mouse. It has "point and goto" interface which allows you to navigate through our universe.

Mouse Controls Description
Left Drag Camera orientation--Up/Down/Left/Right (also Up & Down arrow key)
Shift+Left Dbl Click on an object Deselect and Center selected object
Left Click on no object Deselect currently selected object
Right Click on an object Display object context menu if it has one
Scroll Wheel or Ctrl+Left Drag or Ctrl+Left Drag Left+Right Drag up/down Distance to selection adjust. (Home/End)

To see complet list press CTRL+H.

How do I view demo?

To view the demo click on Help menu > Demo.

Further readings:

(Image credit: Wikipedia)